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		<title>BProgressBar</title>
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		<h1>BProgressBar</h1>
		<p>Inherites from <a href="BWidget.html">BWidget</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BProgressBar(BWidget*)">BProgressBar</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BProgressBar(const BString&,BWidget*)">BProgressBar</a>(const BString& format, BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BProgressBar(Orientation,BWidget*)">BProgressBar</a>(Orientation orientation, BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BProgressBar(const BString&, Orientation,BWidget*)">BProgressBar</a>(const BString& format, Orientation orientation, BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BProgressBar()">~BProgressBar</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setFormat(const BString&)">setFormat</a>(const BString& format);</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#format()">format</a>() const;</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#text()">text</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setOrientation(Orientation)">setOrientation</a>(Orientation orientation);</td></tr>
			<tr><td align="right">Orientation </td><td><a href="#orientation()">orientation</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setValue(int)">setValue</a>(int value);</td></tr>
			<tr><td align="right">int </td><td><a href="#value()">value</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setStep(int)">setStep</a>(int step);</td></tr>
			<tr><td align="right">int </td><td><a href="#step()">step</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMinimum(int)">setMinimum</a>(int minimum);</td></tr>
			<tr><td align="right">int </td><td><a href="#minimum()">minimum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMaximum(int)">setMaximum</a>(int maximum);</td></tr>
			<tr><td align="right">int </td><td><a href="#maximum()">maximum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRange(int, int)">setRange</a>(int minimum, int maximum);</td></tr>
			<tr><td align="right">void </td><td><a href="#setRange(const BRange&)">setRange</a>(const BRange& range);</td></tr>
			<tr><td align="right">const BRange& </td><td><a href="#range()">range</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#increase()">increase</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#decrease()">decrease</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#reset()">reset</a>();</td></tr>
			<tr><td align="right">const BRect& </td><td><a href="#chunkRect()">chunkRect</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#resizeEvent(const BEvent&)">resizeEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
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		<div id="desc">
			<h2>Detailed Description : </h2>
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		<h2 id="docs">Member Documentation</h2>
		<div id="BProgressBar(BWidget*)">
			<h3>BProgressBar(BWidget* parent = 0);</h3>
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		<div id="BProgressBar(const BString&,BWidget*)">
			<h3>BProgressBar(const BString& format, BWidget* parent = 0);</h3>
		</div>
		<div id="BProgressBar(Orientation,BWidget*)">
			<h3>BProgressBar(Orientation orientation, BWidget* parent = 0);</h3>
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		<div id="BProgressBar(const BString&, Orientation,BWidget*)">
			<h3>BProgressBar(const BString& format, Orientation orientation, BWidget* parent = 0);</h3>
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		<div id="~BProgressBar()">
			<h3>~BProgressBar();</h3>
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		<div id="setFormat(const BString&)">
			<h3>void setFormat(const BString& format);</h3>
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		<div id="format()">
			<h3>const BString& format() const;</h3>
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		<div id="text()">
			<h3>const BString& text() const;</h3>
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		<div id="setOrientation(Orientation)">
			<h3>void setOrientation(Orientation orientation);</h3>
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		<div id="orientation()">
			<h3>Orientation orientation() const;</h3>
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		<div id="setValue(int)">
			<h3>void setValue(int value);</h3>
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		<div id="value()">
			<h3>int value() const;</h3>
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		<div id="setStep(int)">
			<h3>void setStep(int step);</h3>
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		<div id="step()">
			<h3>int step() const;</h3>
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		<div id="setMinimum(int)">
			<h3>void setMinimum(int minimum);</h3>
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		<div id="minimum()">
			<h3>int minimum() const;</h3>
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		<div id="setMaximum(int)">
			<h3>void setMaximum(int maximum);</h3>
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		<div id="maximum()">
			<h3>int maximum() const;</h3>
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		<div id="setRange(int, int)">
			<h3>void setRange(int minimum, int maximum);</h3>
		</div>
		<div id="setRange(const BRange&)">
			<h3>void setRange(const BRange& range);</h3>
		</div>
		<div id="range()">
			<h3>const BRange& range() const;</h3>
		</div>
		<div id="increase()">
			<h3>void increase();</h3>
		</div>
		<div id="decrease()">
			<h3>void decrease();</h3>
		</div>
		<div id="reset()">
			<h3>void reset();</h3>
		</div>
		<div id="chunkRect()">
			<h3>const BRect& chunkRect() const;</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
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		<div id="resizeEvent(const BEvent&)">
			<h3 id="resizeEvent(const BEvent&)">virtual void resizeEvent(const BEvent& event);</h3>
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		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent& event);</h3>
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		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
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		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
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